“On Iron Throne of Tholm; warriors sharpen their swords;
They Storm the walls of lords; sundering sovereign holds;
On Norva’s Throne of Gold; guardians stand at the walls;
Of Tetron’s newfound lands; caravans profit tenfold.”
Skald Yorfan Doorn, “The March of the Throne"

Tetron is the home of the Ipeiros dwarves and one of the oldest known nations. They are a people grounded in tradition, changing in their ways only after several hundred years. In past eras, the Tetronian Empire covered almost all of Ipeiros, but nowadays it maintains a moderately sized yet efficiently run nation, seeking allies rather than vassals.

Notable Cities:

Throne of the Gods

The capital of Tetron is the holy city of the Dwarven Pantheon. According to the religion, the world is governed by four gods who share control over the mortal realm. Each god takes a turn on the Throne of Gods, and with each turn, the culture and outlook of the Tetronians changes. These length of these cycles vary, but typically range from four hundred to seven hundred years.

The four stages of the cycle loosely govern Tetron’s policies. First comes the rule of Songrod, where the greatest advances in engineering, mathematics, and alchemy occur. Next, under Tholm’s rule, Tetron takes to arms and seeks to conquer its neighbors. Following that, the people under Norva’s rule lord over their new acquisitions and engage in prosperous trade and construction, social and political troubles are resolved, and the nation becomes artistic, efficient, and an example for the rest of the world. Lastly, in the rule of Omirn, the people reach a point of modest contemplation, and the citizenry pursue philosophy and theology behind sealed gates.

The influence of the gods on Tetronian politics is unlike that of any other nation. The nation is ruled by two parties: the secular House of Iron and the spiritual Church of the Throne. Often, these two groups are in agreement, as House legislators are often religious and Church laity seek to maintain order. The House is led by the Court of Order and is responsible for maintaining the nation’s resources and taxes. The Church is led by the Mosignors, who pass new laws, declare wars, and set future goals and projects for Tetron.

The Tholmic Crusades

The road to the modern age of Norvaric Tetron was paved by the actions taken in the previous Tholmic era. The era began with Tetron’s conquest of its goblin, orc, and giant neighbors. Using their newest developments from the Songrodic era along with the assistance of their gnomish neighbors, the Tetronians mounted an assault against the monstrous tribes and claimed thousands upon thousands of acres to themselves. For the first time, the almost exclusively dwarven population of Tetron allowed the humans, gnomes, and other various races to build settlements in their lands. With these settlements, roads were laid between the great subterranean cities of the dwarves, and Tetron became the most massive nation in Ipeiros.

The Atunhi city-states began to form. With a more diverse population, Tetron began to concern itself with the affairs of other nations. At first, this manifested as trade and political dealings, but the spirit of Tholm was pushing the theocratic nation to aggressive diplomacy. Recognizing their neighbors as inferiors, the Church of the Throne began declaring wars of conquest upon the other nations.

Few could oppose the force of Tetron during the Tholmic Crusades. The Atunhi fell first, lacking the numbers and technology to fight on equal ground. Yandalban continued to hold its reputation of an impenetrable city, as even the dwarven forces stood little chance against the strategic attacks of gnomish mountaineers. Ruland lost several acres of land to the armies, but cunning negotiations and espionage left the invaders under-equipped and forced to retreat.

Valance fought the longest, choosing to meet the Tetronians honorably in the field of battle. While Valance sported what was arguably the most well-trained army in history, it was no match against the advanced weapons and overwhelming numbers of Tetron. The war was one of attrition, which Valance ultimately lost against the long-lived dwarves. They were annexed as a vassal of Tetron towards the end of the Tholmic era and would remain so until the Norvaric era seventy years later.

The Golden Age of Norva

The conquest of several lands invigorated Tetron with new wealth and ideas. Shortly after the annexation of Valance into the empire, the Church of the Throne declared the beginning of the Norvaric era. This era proved to be unlike any other, for it was swiftly discovered that forces of divine magic amongst the clergy of Norva were amplified greatly. The Church took this as a sign: Norva recognized the actions of the populace, and wished to usher in an era of growth and prosperity.

While the Church declared a golden age had come, one would assume that the opposite was occurring. The cost to maintain troops in all of the occupied lands was steep, and the constant refusal of citizens to pay taxes led to conflict and poverty. Tetron was buried in massive debt, and needed to find a way to jump-start the economy, in Norva’s honor. Valancian land was sold back to its rulers for an exorbitant price, and the Atunhi states were let go of after years of bloody guerilla warfare. Funds were diverted from the military to the church, in order to promote development of the unusual divine connection.

These difficult decisions proved fruitful for Tetron. Focusing on its own borders and the development of divine magic allowed the nation to enter a hallowed renaissance. Weapons, tools, and techniques fueled by heavenly magic bolstered the nation’s economy considerably. Unlike any nation before, Tetron became to divine magic what Sulaya had been to arcane magic for millennia. Everyone from the neighboring countries wanted the conveniences provided by Tetron’s divine technology, and were willing to pay vast amounts of gold for it.


Aeons & Ascendants Geppetto